Monday, 30 January 2017

Dino Puns shirt

Die-no-sour



Panda/Dino brand identity






Comfortable, casual, easy, multipurpose, any use, unisex, anybody, fun, light, comfy, colourful enough to work on its own, light enough to be an accessory

zoo, food, studio, college, days out etc , different ages, different ethnicities, happy

good light, clear.

font needs to be, easy to read, fun, different.

Play on words,

dino-sour, sour food

dino-sir,  posh dino

Die-no-saur, undead dino

 Dino-soar ,flying dinosaur

dino-mite, dynomite

Dye-my-saw






Thursday, 19 January 2017

Audio redo Brief


We collected these pieces of extra audio

Keys Rattling

Crowd Chatter

Traffic whooshing by

An elevator Bing

Ambiance of the corridors

A zip

(we have not found a camera shutter sound yet.)



With these sounds we can add transitions and background noise, adding a more possibly playful feel to the production.

The zip, elevator Bing can be used for a transition. The buses can also be used as a transition. The traffic can be used as ambiance as well as the crowd chatter. When Max moves we can use the key clink sound, but of course that sound is multipurpose.

We can also layer sounds, and we could edit the pitch of sound and other things, to achieve a different effect on the viewer.

We need to reshoot Tom's clip, as I messed up the audio.

We could redo it all and add more interesting shots instead of just still boring shots.






Considering my last project, I need to improve the script, and add audio. First I will need to add the narration, even just if it is terrible, just so i can work with it, and i can just redo the audio later.  need all 3 parts done, the intro, the middle, and the end. I have a feeling I will need to film some footage myself. I have been stuck on my idea for some time, had a few bumps during production, but hopefully from here on out it is smooth sailing.

1.  record myself reading the script.

2. Add in relatable stock footage

3. Go back over



I need to make a title card for my fictional tv show Myth Hunters, and the scene with the ghost hunters getting spooked by flatulence mistaking it for a ghost

To do these scenes i think i will draw an animatic, which basically is only the most important frames in an animation. Its quick but still gives the audience an idea of movement, although, its not really much of an animation anymore.Of course i need to do the audio first before i can do the visuals. 

Monday, 16 January 2017

panda branding

Describe me


Words to describe me 

Creative
Introverted
Human
Nightowl

Monotone
Weird
Human

Pictures to describe me










JUXT

Snore 
Snooze

PANDA

SImple designs 

eye catching 

abstRACT



Tuesday, 10 January 2017

Creative Industry Job Comparison


Concept Artist 

They draw for a client often in the pre-production phase. Could be on characters, to scenery, to just about anything. They help bring ideas to life.

Work will often need to be changed, and often constantly built upon so do not get attached to your work.

From what I can see there are not many absolute requirements, but it is preferred if the artist can use digital media, and has qualifications in art, etc. Most importantly the artist needs to be good at their job, drawing anything, and to have a style, since many productions want a unique style only they have, to differentiate themselves from the rest.

It has become a very competitive job market, and as media grows and becomes more saturates, so will the Concept Artists. Luckily since new productions needing Concept Art are starting up all the time, it is not like this market is dying anytime soon.


Lead Artist 

A lead artist is in charge of how a video game looks. They are boss of the art department, and works with all the different sectors of that. They need knowledge of all these sectors. It is also the highest paying job in the art department. They need to have requirements and most importantly experience. 5 or more years is preferred. You can jump to here from lower creative roles, but there are many jumps to take before you can get close.

A very taxing role, because you have a lot on your plate. Organising the team and jumping to each section of the team is very high maintenance and probably stressful, however this role gives you the power to fulfil your creative vision with the help of the team.

Inbetweener 

They draw the frames between key frames, and also clean up already drawn frames. It is fairly entry level, and can lead to many places. You need to be able to animate and copy from a template sheet, and work fast, as you have a lot of work to get through. Good drawing skills are needed, and qualifications and experience are preferred.

Not very exciting, and probably becomes quite the drag, however I enjoy animating, so I might not mind that. Of course it is very restrictive. I have to do what the team needs, and cannot change anything, however if I am happy with what I am animating, that won't be a problem, however if I do not like what I am making, the job would become less then satisfactory, but that is true for anything.




Being a concept artist might be fun, but restrictive. A lead artist would be more free, but probably really overwhelming, unless i was qualified.

An inbetweener is useful because they get to work on a project, and learn more about the animation industry. It is a good gateway job.

A storyboarder would also be a good job. It is low mid tier job. Another good gateway.