Evaluation
The problem with the original game is that drawing the dots took too long, and sizes were often too big or too small. With my game this can be changed and it meticulously tested to make sure that using the small template will make a small game. The players can switch the size f the board at will. On top of the box is a glass or plastic surface. this allows the players to rub off their marks and see through the material.
The original game however was great for portability and for hiding. The game now is not like that. this box cannot be folded and hidden away, however on a bus or train or car this would be fine, but in class, it's not very inconspicuous
However my game is much better at making sure the players have the best experience.
However this product fails. The games' magic was anybody can play all you needed was a pen and some paper. This brings the same game to less people and for a price. Nobody in their right might would bother buying this.
Rationale
My game is a more streamlined, and more neat version of the Doctor Square, or Lines and Boxes game. There is a grid of dots. 2 or more people can play. There are many ways to play but this is my way: Each player takes turns in making 1 line. When a player finishes a square with 4 lines you write their letter or emblem or what have you to show they have earned a point. The game ends when every square is made. The winner has the most squares. Very simple, but opens up to deep strategy. Learn how to set up traps, turn switches, lures and an assortment of other strategies. Other ways to play also open up new ways to play. As i found playing the game one way drastically changes the game. For example a trap in one version will help the other player in another, and so the game provides longevity and replay.
1. One line each. No excuses.
2. The player makes a square and gains an extra line to use
3. Come up with your own variants.
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