Wednesday, 9 November 2016

Board game Production

Week 1 

Brief

Must not be larger A3
Must include traditional elements
Must have a clear product identity
Clear Target Audience
Must not be harmful or hazardous


Research
Play Game
Look for other clones


My first idea was a sort of Labyrinth clone. Labyrinth is a game with a board. The board is made of pieces. Characters can add a piece to the board, which in turn pushes others out. I was thinking I could add possibly trap cards, and rooms and a chance for the losers to fight back. For example a player wanders into a room. Another play has the Rolling Boulder trap card. The boulder could roll over the player, or perhaps burst walls.

My idea in it's most basic form is

  • Collect Items 
  • And when you have enough make it to the centre of the crypt or temple, etc

I had an idea where there was multiple floors to scale like a tower. I also had an idea where each player acts like Tron, where they leave a trail behind them, and if a player hit their trail, they get their item.


After Research

I did not find Labyrinth. Not really a surprise to me. However I did see the most common games such as Monopoly, Risk, Jenga, and Cluedo 


I have done a few concepts for the board. I am trying my best to make this my ow game, then a carbon copy.





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