Tuesday, 13 December 2016

Board game Evaluation

At first i attempted to think of a game to do. 

I thought of the most popular games, and my favourite games. I tried to come up with a few prototypes. I went quite far through one idea before giving up and moving on to a personal favourite. I remembered the quote which I am probably butchering right now "Rules are what make a game." Basically a game with no rules is a weak game. A game with many rules often drowns out fun. So I took both approaches. A game with strong, but simple rules. And this is why it as the best game to do.

I made BOXX a simple game, easy to learn, but difficult to master. It is simple enough for a new player to keep up, but has enough substance to make those who look deeper find there are many strategies to find, perfect and use. Every game will always hint at something else you could of done, and perhaps the discovery of new traps.

I knew for a fact this game can maintain a loyal fan base, from personal experience. When me and my friends played this game in class, hiding and faking it for work, we kept on coming back to it. It keeps people in, and those who are new and play against a expert will have instead of a swift defeat, have time to analyse and figure out what the opponent is doing and this process allows them to get better at a quicker pace then the experts. Losing a game isn't defeat. Defeat is when you learn nothing new.And this game and it's fan base knew this. Noobs quickly change from salty defeat to more of a wondering mindset when they try to discover what actually happened because games are slower and players take turns. And for most games making a new player do this is a feat, but my game, because it's rules are so simple and so grounded, the process to gain knowledge is accelerated and the player will feel engaged to learn more, because during a single game they already get a taste of high level play and it is just within their grasp, and as they play they see these traps being deployed against them, and can watch them while they work. 

For long time players the game is really good at hooking them in. Once they figure out their strategies they can deploy and watch them go to work. it is a great feeling when you discover a trap and only you know about it, and use it for the first time. However with great power, comes great risk. Use a trap and you teach your opponent how the trap works, use turn switches too much and risk the enemy using them against you. Once you learn the basics and begin to dig into deeper strategies mind games come into play, watching your opponents eyes, where their hands drift, how they react to your lines. Once stakes become high you find yourself searching for anything to predict your opponents moves. And the amazing thing about this game is it can always surprise. Traps and turn switches can turn against you, and not just that, but you can always discover something new. I played a friend at my game, I used some strategies against them, and they began to pick it up. And by accident they discovered a new trap. A first time player helped me, who has played for few years, learn something I never knew about. It helped me understand the bare fundamentals and because of this knowledge I have started to try out fresh new strategies nobody has ever seen before. 

But the game is never going to be too complex for anybody to master, and that can be a good or a bad thing. The entire list of rules only spans 3 bullet points! Some say a game which can never be mastered is a good game, and a testament to is design, while some say an easy game is better. 

Personally a bit of both is the best type of game. A game where you learn more things is a game that keeps people coming back. My only regret is that since the rules are so simple, and the game so simple, that people who lack the curiosity to learn will grow bored (board ha!) of them game before they learn about more. 

This game is a perfect game for small groups such as groups of friends and families, where the game is played multiple times against different opponents, but in a small enough group where information is easier to share and easier to find. This is why it worked so well with my friends. It was easy to find information since there was only a small group to search, and since the game was so quick to start playing, playing a game during a break was not a big deal. All you needed was 2 people, a pencil and a piece of paper. And if you couldn't find a experienced player, play someone new, and they can quickly pick it up after 1 game. 

And if you begin to get bored of the basic game, add new rules, and even add more players to a single game, the game can take many forms, and by adding 1 extra rule, the game becomes something new. Old tricks won't work and new tricks will be made. Because of this, longevity becomes even more lengthened and the heights the game can reach is only limited by the players ability to imagine and create new twists on the game.


Board Game; Basic Box











Here it is. I will add colour later. You can switch the paper out, which is key to a new worth while product. You draw on a sheet of plastic, which is tough and saves wasting paper.
I like that I actually finished the product, but I am not fully happy with the quality. I would have preferred if the space between paper and plastic be smaller, and that the box was made from wood, and perhaps smaller. I could add a little area to store the other paper sizes and the pens used.

I will be adding an instruction page, which includes optional rules. I will highlight hints at possible strategies but not reveal the secrets. Learning on your own is more rewarding, and is more exciting and keeps people hooked since they put the effort in, and got a reward.

Monday, 12 December 2016

BURN OUT research and sound scape

I will watch other moves and other media of a similar ilk (Orwell big brother) and the other college films previous years.

I will write down all the good things, bad things. i will see what i can bring over. i will get people to read the screenplay and see what they think of it. make the correct changes.

I am unsure about current sound scape, but i do know about some. i need a anthem sounding song, or a happy advert song as cold.Co's national anthem.

I need music that suits a lazy morning and breakfast, as well as the joy of family and just having friends in a lonely world.



Thursday, 8 December 2016

Flash Animation: Frame By frame






I was meant to draw a bouncy ball but it began to turn into a liquid, and from there I decided screw it and went as wild as i could.

Flash Animation: Timeline



The time line is directly below the image you are working on. This area keeps track of frames, and different layers during frames. Using the timeline you can easily make, and edit animations, while keeping it organised. You can play, pause, and fast forward and rewind. There are a number of useful tool here such as using the Onion skin, the ability to loop, to change markers, and to centre frame.

Without a timeline animation would be really tricky, and keeping track of different scenes and frames would become a mighty task. Using the timeline, animations that may of been too time extensive keeping track of the scene, can now become a reality.

Audio script draft

Deep in the (mostly tame landscape) I : Herbert J. Jonathan Archibald Fitzgerald Dewitt III Esquire, famous explorer extroidinarre! armed only with a camera, and my wits: DE WITTS, am traversing this dangerous and wild wilderness, in search of a beast. A beast too gruesomely hideous for even a mother to love! A beast so murderous Jason Vorhees- no, Jason Vorhhes and Jack The Ripper combined are both to shame. A beast with a roar so foul Evanescence would be- SQUIRREL!

...Evanescence would be out of a job.

I am of course talking about the legendary Chimeracorn- Half Chimera(Which is half lion, half goat, half snake), half Manticore (Half Scorpion, Half Lion) THATS 2 HALFS LION NOW, and half unicorn (Half Horse Half Narwhal). Thats a mighty total of 6 halfs! Anything with that many halfs is truly a force to be reconed with! Most people tell me "Herbert, why don't you get a real job? that creature does'nt exist" And I tell them! No! Chimeracorns do exist! They have a very elaborate backstory, ill have you know. "No please don not have me know," and I would reply, alright I won't let you know, and begin to be consumed by bitterness.

Now the legend of the Chimeracorn is an epic of the ages! Out in the wilderness of the new world I Herbert J.Jonathan Fitzgerald Dewitt III esquire, was out on on an expedition that had been Ill have you know VERY SUCCESSFUL. During the night I heard a strange sound, and there stood/flopping outside of my tent was the beast itself! The Chimeracorn! It destroyed all of my research, and tore all my clothes and ate all my food! Thats why I returned home empty handed, butt naked, and screaming like a lunatic! obvoiusly It wasnt because I Accidently set my tent on fire, and obvously not as a cover up for my lack of ground in the explorers inner circles, oh no!It was the beast i tell you!

And so I went back into the wilderness, to have my revenge! I would record the beast and bring it home, dead or alive. Now now I understand that there has never been footage of the beast, and seemingly only i know it exists, but you must trust me, it is real! Evidense? Evidense smevidense who needs evidense? here i am recording some more animals...not the Chimeracorn, not inportant. And here yes, a (thing of the thing variety) and...wait WHAT IS THAT?! (xfiles music) is that the...no just a tree. (talk about more animals and slowly drown out.) and yes i am sad to announce i never caught footage of the beast, but thats not proof that there is no Chimeracorn, it just means it was very..sneaky yes. Come on belive me, who needs evidense just belive my words! The yeti, and bigfoot are real, and is there any evidense? nooooo? Well i tell you they exist, so just listen and belive.

Wait what is that? (animal sound) what????!!! its...its horrible! 2 halfs lion, 1 half scorpion, 1 half horse and half narwhal! What it actually exists!/ i mean of course it does! No let me go, no dont eat me, no, help me gaaahahahahahahhahhhhhh

DED

















Myth Hunters; Bonza Bottler Day edition! Last time on Myth Hunters Walking (fart)

"Whoa did you hear that? Definitely Paranormal Activity!"

"Nope, sorry that was me"

This episode we learn the story of great fabled adventurer nobody has ever heard of and we doubt he actually existed "Herbert J. Jonathan Archibald Fitzgerald Dewitt III Esquire, famous explorer extraordinaire" and his mysterious disappearance. Born in 1896 in Flat Bottom, Looondooon. Date of death unknown. His parents were highly regarded in the scientific circles, and in their pass time enjoyed giving out shock therapy. As a child Herbert had explorer blood... in his blood, and after following in his parents footsteps left one morning in his dingy, waving his goodbyes to a large crowd of 2 people. Leaving for the new world, he said "I am leaving for the new world, goodbye." And he left. But what he found when he got there...will change history, forever. This is his story.

"Uh, is this on? Oh yes, jolly good, tallyho, cheese grommet"
"Deep in this unforgiving wilderness, I Herbert J. Jonathan Archibald Fitzgerald Dewitt III Esquire, famous explorer extraordinaire, armed only my camera, my moustache, and my Dewitts, i am tracking the greatest game of all...Adventure. I have not found it yet, I'll let you know when I do.

We then learnt from historical documents that Herbert returned home after the long 5 hours of his voyage.The footage is damaged but we presume Years pass and we find him again in the new world. His transformation is disturbing...we advise our viewers the following images are highly disturbing.

"I have been tracking the beast for months now. "

"What beast?" (mimic in bold)

"Well I am glad you asked tree. I am of course talking about the...Chimeracorn" (lightning)

"What's that?"

"...Half Chimera (Which is half lion, half goat, half snake), half Manticore (Half Scorpion, Half Lion) THAT'S 2 HALVES LION NOW, and half unicorn (Half Horse Half Narwhal). That's a mighty total of 1 2 3 4 5 6-6 halves! Anything with that many that many halves is truly a force to be reckoned with! "

"Herbert, why don't you get a real job? No such thing exists."

"No! Chimeracorns do exist! They have a very elaborate back story I'll have you know"

"No, please do not let me know"

"Tough! I'm telling you anyway!"

"During the night of my first day in the new world, I heard a noise outside of my tent. I bravely opened the tent up and I saw ... IT. There it stood...and flopped : The Chimeracorn. Using it's fire breath it brought my tent, and myself ablaze! "

"Uh huh"

"It burned my countless pieces of evidence supporting my countless discoveries! I then engaged in an epic battle against the setting sun and then after a good ol' one two the beast fled, tail and fin between it's legs! I returned home, although...in not quite as suitable attire"

"You ran home butt naked, along a beach of hundreds of people, drooling and screaming like a billy goat! You were a disgrace!"

"I was very brave! And awesome! And very well dressed considering the epic battle and the blaze!

I returned home and told the people of the beast! I learnt of the beast's history. Long ago the Goat god Thod fought with the other gods. He thought humans were a gross abomination and after eating his family, defecated on the earth. Then born from the boiling magmas of the earth a beast was born. This beast then met man, and man worshipped him. The worlds greatest civilisation was born. Thousands of years pass and then there was a great war. The Egiptian Pharow belived that the beast would grnt her immortality and control over the mortals and so she captured the beast. The beast was then eaten. Then years later the pharow grew ill and suddenly transformed into the beast and killed ev-

"Alright, Alright, I get the picture"

And I was very calm and not yelling like a madman at all. It was very well received! Everyone believed me!"

"You mean-"

"I MEAN WHAT I SAID!"
"I then left again, and vowed never to return until I brought the beast back dead, or alive!"

"But the Chim-thing it d-"

It does exist! There's no recorded footage, or anybody who has been said to see it and tell the tale, but who needs evidence?

"I do-"

SHUT UP! LISTEN AND BELIEVE! IT EXISTS BECAUSE I TELL YOU IT EXISTS! Oh wait, is that it? Did you see that? (oh it was just a tree)

...

"And here I am, living the lie. talking to myself like madman. I guess I better head ho-"

What was that sound? It was outside of my tent, right behind me.

OH MY! WHAT IS THAT?! Half-no-2 halves lion, 1 half goat, 1 half snake, 1 half scorpion, 1 half Horse, 1 half Narwhal!

Ohmygod- IT EXISTS! I WAS JUST LYING AS AN EXCUSE FOR BEING A TERRIBLE EXPLORER! AHHHH GOD NO LET GO. DONT EAT ME! NO THOSE ARE MY LEGS. NOT YOURS! AHHH AHHH GAHHH GAHAHAHHAHAH

...................................................................................................................................................................

And that was the last the world saw of Herbert J. Jonathan Archibald Fitzgerald Dewitt III Esquire, famous explorer extraordinaire.

Next week on Myth Hunters

"Is that a turtle?"

"NO THAT'S A FUCKING DRAGON" (Roar)





















Flash Animation

There are lots of different ways to animate in flash. 

You can animate frame by frame, which is meticulous, but if done well, I personally would say offers the best effect.

You can use tweens which seems to be, move an arm from point a to point b. Flash then fills in the blanks.

You can use motion presets which are canned animations already in flash.

Here is a list from a helpful guide, link will be underneath.


  • Create motion tweens and eases: To create motion-tweened animations, you create a tweened instance on a span of frames, and then make one or more changes somewhere on that span of frames. Flash then creates the animation that would occur to transition between those changes. Flash varies the object's size, rotation, color, filter, or other attributes between the changed frames you made to create the appearance of movement or motion, such as an instance moving across the Stage or fading in and out—or both at the same time. You can also use eases (preset eases or your own) to control the movement or appearance of your instances. To learn more about creating motion tweens and using eases, see Animation Learning Guide for Flash: Motion tweens and "Adding preset and custom eases to motion tweens" in Animation Learning Guide for Flash: Preset and custom eases.
  • Create frame-by-frame animations: In frame-by-frame animations, instead of letting Flash automatically fill in the movement between two changes, you create the image in every frame. This is much like a "flip book" animation in which you draw each subtle change manually, and when the images are watched in succession, the subtle changes create the illusion of movement. For more information, see "Creating frame-by-frame animations" in Animation Learning Guide for Flash: Frame-by-frame animation.
  • Apply motion presets: Motion presets include numerous pre-made animations that you can apply to instances on the Stage, which you can use as-is, for learning purposes, or as a starting point for further modification. Motion presets make it easy to animate a selection: you can simply make the selection, then choose a Motion Preset and click Apply. With motion presets, you can make things move in your document with pretty much no knowledge of animation. For information on motion presets, see Animation Learning Guide for Flash: Motion presets.
  • Use tween instances: A very useful feature where you can give a motion tween an instance name and apply that motion to other instances in your document. For more information on using tween instances, see "Using Tween instances" in Animation Learning Guide for Flash: Using ActionScript 3.
  • Copy ActionScript 3 code and apply it to instances in your document: If you don't want to write code at all, you can create animation on the Timeline and then "copy" the equivalent ActionScript 3 code for that animation and apply it to an instance. See Animation Learning Guide for Flash: Using ActionScript 3.
  • Create shape tweens: Shape tweens are used to create morphing movements, such as paths that bend, or circles that change into squares. For information on creating shape tween animations, see "Creating shape tweens" in Animation Learning Guide for Flash: Shape tweens.
  • Use inverse kinematics: You can make things move in Flash CS5 using the inverse kinematics (IK) feature. As much as we think IK is kind of cool, the Animation Learning Guide for Flash doesn't cover this feature; read about it in the Graphic Effects Learning Guide instead. Also you can watch the IK screencast tutorial by Todd Perkins on Adobe TV, read "Animating with the Bone tool" in Creating animation in ActionScript 3, and learn from Character animation with the Bone tool by Chris Georgenes.
  • Write ActionScript code: You can create animation by writing ActionScript code—sometimes called "scripted animation." There are different ways you can manually script animation: writing ActionScript to handle all aspects of the animation or using prebuilt classes and simpler code to create animation. This Animation Learning Guide for Flash does not cover scripted animation. You can learn about scripted animation in the article, Creating animation in ActionScript 3.



http://www.adobe.com/devnet/flash/learning_guide/animation/part01.html








Here he is. I just finished drawing him up


I will make him walk across the screen. i could make him bob up and down with each step but for now, i think i will just make him glide across






Here's the gif. First i made him glide. Then I tried making him walk with bobbing up and down. It looked awful and I gave up. Here it is. 

Gustavo

Here is Gustavo. He is an suicidal but immortal skeleton. He defies all laws of science. i hate drawing a bottom jaw so he wont have one. His emotion will be shown by the shape of his head, and his eyes and posture, like that mammoth from Ice Age. Most of the time he is unhappy and even suicidal, but of course is immortal. cant drown, no lungs, etc. he wants to change his life.

If he had dialogue most of the time he would be using deadpan comedy, as he finds his circumstances normal while everyone else is freaking out because there is a spooky scary skeleton walking around

He wears a pink shirt to constrast with his sad demeanor, and to make sure i dont have to draw a pesky rib cage. Im thinking of giving him shoes.

Tuesday, 6 December 2016

Board Game: Rules

Basics

Each player takes turns drawing a line from one dot to another. They cannot draw diagonal lines. You can only draw one line per turn.



When a square is made with four lines, the player who finishes the square gets a point. Mark the square with a letter or icon, and count them all at the end.





1.
     2.   3.
4.










This is player A's point because they finished the square.


The player with the most squares at the end wins!



Extra rules

If you feel like you want to try a different kind of game, change the rules.

1. When you make a square, gain an extra line to put where you want. 

This rule makes basically all traps in normal games obsolete. Using this rule will mean you will need to create new strategies, and think through the game differently.

You can come up with your own twists as well. Experiment and make your game how you want!

Board Game: Questionnare

1. Did you have fun playing my game?

2. Were you able to understand the rules
 and play with no trouble?

3. Did you manage to figure out any traps and strategies to win over your opponent?

4. If you answered no to above should I add examples of these strategies in the rulebook, or whould it be better if a player figured it out themselves?

5. Would you recommend the game to anyone you know?

6.  Do you think the game is good for re-playability

7. Do you think the game is lacking in any way?

8.

9.

10.

Board Game: Peer Assessment

Peer Assessment:

Rory's Snakes And ladders variant with Chuthulu.

it follows the normal common place elements of snakes and ladders, and puts it on a dark Lovecraftian aesthetic. After upping the difficulty, Rory then added another layer, by adding a battle, which gave players points. Rather then a race to the end, it was abut the journey, and this made the game a much more fun experience. Twists and turns and we switch places and roles, and by the end it was a really close call. I'm impressed he managed to make a boring game like snakes and ladders into an exciting experience.

Rules were basic, but easy enough to understand. I don't think that the new rules and aesthetic warrant buying the game again if you already have snakes and ladders, but it most definitely is worth  a try. I don't believe it is good for the market because it is still very similar to snakes and ladders and hardly deviates from this basic premise, and that feels like more of a copycat then a whole new game.

Board Game: Rationale

My game fulfils all the criteria


  1. Is smaller then A3 
  2. Is not harmful in any way
  3. Has tradition elements (board and a square grid)


My game is easy to pick up and hard to master. The seemingly simple rules are always reliable, and so strategy is easy to create and change as rules are simple to understand.

My game can be picked up by anyone pretty much, even a little child can understand the basic premise. This game is good for playability, owing it to different opponents, using different rules, and discovering the easy to create strategies.

My packaging and logo are minimalistic but colourful, taking notes from Monopoly and Scrabble, as well as Chess, Majong, and Dominoes. The board itself is very simple, but perhaps boring...However it is clear to see and is best for people to see what is happening in the game, which personally is more important then pretty colours. But often more is less, and this is why I chose the minimalist aesthetic.

My audience is Teens to adults primarily, but any age can play because of the simplicity of the rules. From personal experience this game is very favoured among young adults to adults, but almost none of them know the name to the game. With my product a true name will be established and this will prove fruitful, as whenever someone wants to find the game, they will fins us first as the one coining the mainstream name.

he problem with the original game is that drawing the dots took too long, and sizes were often too big or too small. With my game this can be changed and it meticulously tested to make sure that using the small template will make a small game. The players can switch the size f the board at will. On top of the box is a glass or plastic surface. this allows the players to rub off their marks and see through the material.

The original game however was great for portability and for hiding. The game now is not like that. this box cannot be folded and hidden away, however on a bus or train or car this would be fine, but in class, it's not very inconspicuous

However my game is much better at making sure the players have the best experience.

However this product fails. The games' magic was anybody can play all you needed was a pen and some paper. This brings the same game to less people and for a price. Nobody in their right might would bother buying this.

Board Game: Evidence Of Research



Here is the amazon list of Board Games most often bought this year.

Using personal knowledge and asking questions, Monopoly is the most popular, just because it is so wide spread.







More fun less rule heavy games are often advertised with flashier colours , while more rule focused hardcore games are Conservative in their advertisement and boxes














Board Game: Research Statement

I must do some research before I make and design my product. I researched the most popular titles and long lasting games. These include: Scrabble,Monopoly, and Chess. I analysed these games and their audiences. he best games are the games that have transcended generations, and can be easily passed down.

Games with more colours are often aimed at children, and games aimed for older audiences with a more mature game in mind, will have more conservative colour palettes.

My game is more mature and rule based, but any age group can play it, because of the games nature. So I was thinking of using a mixture, having a clean modern look with good colour, but not too much, s it is clear this is a game not a little waste of time for kids. I need to show the slow and then suddenly fast nature of the game, and the nail biting last few seconds.

To attract both children and adults I must reach out to both groups.

using personal experience i know that this game can hook and keep people in, and is really well take in my young adults and teenagers, especially since the original games nature was so it was really easy to hide, or feint as work.


Board Game: Analysis of Brief

CALL FOR PRODUCTS

An established game and toy company is seeking an original board game or a reworking of a popular title.

Individuals or small teams must design and produce a prototype using Adobe Photoshop.

Product guidelines:

  • Boards must not exceed international paper size A3.
  • Games should include traditional elements such as playing pieces.
  • Games must have a clear product identity (good name, logo, colour scheme, visual style, etc.)
  • Games must have a clear target audience.
Games must not be harmful or hazardous in any way.





The wants me o either make an original game, or a game based of a already existing game. It must not be larger then A3, must include tradition elements, such as dice, or playing pieces, so new players can easily pick up the game.The game must have a clear product identity, which sets it apart from the rest. The game must have a clear target audience, and must not be harmful in any way.

I will research the most popular games and my favourite games, and that will give me inspiration. I have a few ideas already, but all of them require more work then I might possibly be able to accomplish in this amount of time.


Rationale And Evaluation


Rationale 


a set of reasons or a logical basis for a course of action or belief.



1.
the fundamental reason or reasons serving to account for something.
2.
a statement of reasons.
3.
a reasoned exposition of principles.


Evaluation

the making of a judgement about the amount, number, or value of something; assessment.


Pitch

Intro "Hello, What is this?"

Problem And Solution "My thing solves this"

Investment Needed "But I will be needing"

Returns/Profit "I make this much."

QandA



INVISIBLE BOX OF THINGS

A PARENT ROBOT

OLD SPICE

WEAPONRY

ASSASSIN FOR HIRE


Monday, 5 December 2016

Tiger And Bunny Characters

Tiger And Bunny 


Tiger And Bunny is an animated tv show based around superheroes. In a world where coca cola realises superman is perfect for advertising. About 40 years ago people began to be born with strange super powers. At fist humanity was scared of these people. But using a tv show, they became part of society. Hero TV was born. These NEXT's (the heroes) where filmed stopping crime, like our idea of a hero. After some time this business became very big, and companies often sponsored a hero. The more highly ranked the hero, the better for the business. Nowadays the heroes show off their sponsors and wait to save people for maximum effect for the show, and then get paid. 

Appearance 

A scruffy middle aged asian man that is no longer cool. When casual wears a shirt, overcoat, and a flat cap. He is unkept and has longish hair that seems to be un-neat. Is average height and average weight. 

Background 

He is a old time hero. As a kid he was scared and was shunned because of his powers. He became Wild Tiger a hero when he was young and has been a hero ever since. Recently he has dropped in popularity and his sponsors had to sack him, and drop out of the show. Another business picked him up, and made him pair up with rookie hotshot Barnaby Brooks Jr who is very popular and buys in the the whole modern hero business.

Personality 

Tiger is old fashioned. He never reveals his secret identity like an old hero. He always cares about saving people more then ratings and points, often disobeying orders from the director because he wants to do his job, not pause for an ad break. 

Works on instinct

Feels rather then thinks 

Gets emotional

Clumsy

Tries to be the old fashioned hero like Mr Legend, his childhood idol. 

Often excessive, causing more damage then necessary, but is reliable in a sense, as he will no matter what get the job done, even if it costs him his life. 

Ambitious, does things way more excessively then is needed. 

Doesn't care about others not liking him being himself 

Laid Back

Career And Ambitions

He is a hero. he is falling in the ranks. All he really wants is his daughter to think he is cool still. 

Relationships 

He has a daughter, a mother and a brother but rarely sees them because of hero business. He is on friendly terms with the other heroes, and rock bison is basically his best friend. Barnaby and him do not get along at first but in time they get along. 

How others see him

The public see him as the hero who wrecks stuff and is old. The heroes see him as a unpopular hero. Many see his clumsiness and don't take him seriously. hose close to him know how caring he can be, never forgetting when someone is down, and always paying his debts to them. His age has granted him wisdom, and he often uses this to help his teammates. They will always see him as Bunny's sidekick and not the other way round, despite his experience. 






Barnaby Brooks Jr 

Appearance

Long neatly combed blond hair. Slender and dressed neatly. Wears glasses. Always clean.

Background 

After the murder of his parents Barnaby is taken in by Mr Maverick, the founder of Hero TV. His parents where scienctists interested in robotics and wished to create aperfect AI that would help humanity.

Personality 

Career And Ambitions


Relationships 

How others see him